Friday, November 6, 2009

Graduation Project - Sanctuary - Process


The following is the speech that accompanies the video above:
At the beginning of last session we explored the potential of “architectural machines” in relation to our chosen health care facility. I chose to create a subtle guiding system, which allowed for Alzheimer’s patients to always find their way back to their room without the need of an assistant. A series of lights were set up that worked like reactive bread crumbs- they would only light up in the direction you were meant to go- if you went the wrong way, the light would turn off. This of course was represented at the beginning of my film, illustrating how these lights could potentially work. To differentiate people, I imagine a small sensor would be placed in the person’s shoe or watch- nothing that would be too intrusive- allowing the lights to point to specific rooms.

For the final task of session one, each of us modelled a typical hospital room. Harry modelled a ward, Ryan chose an operating theatre and I chose the Intensive Care Unit. I used this assignment as a way to express my desire to move away from the cold bleak feel of a hospital. Using lightning, rain and water sloshing constantly around your ankles to metaphorically express the frustration and confusion of dementia, I attempted to outline the limitations of clinical architecture in helping patients with Alzheimer’s.

When it came to dealing with the site, it was apparent that the footprint of the site was awkward. The fact that a large exhaust stack for the Eastern Distributer Tunnel was positioned in the middle of the site meant that the building had to wrap around it in a “U” shape, and blocked a lot of natural light. This meant that the obvious choice is to go high. This posed a problem in designing for Alzheimer’s in that in all the other dementia institutes I researched; they all underline the importance of keeping to 1 floor where possible. My reaction to this was to emphasise a central core of movement to act as a landmark to help orientate you wherever you may be in the building.

In this large movement space I wanted to include ramps. Not because of disabled access, although that was a consideration, but for the effect ramps have in encouraging and representing movement. The movement between heights becomes a gradual journey rather than the insignificance of stairs or the void of an elevator. As my design progressed I started to introduce the idea of looping, with ramps resembling an infinity symbol allowing for an endless journey. The idea was to encourage the known “wandering” of Alzheimer’s patients, however feedback from the submission suggested it would agitate and frustrate patients rather than help them. It was also stated that large voids would confuse and disorientate patients, therefore requiring a substantial redesign of the movement spaces.

One of the advantages of being able to design in a real time environment is that it becomes easy to “test” and “experiment” the design. Although I, of course, wasn’t able to test my schemes with patients suffering from dementia, I was able to test it with 4 people who were able to give direct feedback as well as allowing me to assess how they orientated themselves within the building. My original designs of the atrium seemed to work, in that each subject could easily navigate around the building once they were able to see the atrium.

As I removed my large atrium and scaled down my movement spaces to a more human scale, I decided to still keep the changes in level in the centre of the building to allow for consistency. While it may seem odd to have a ramp leading to a stair, the intention is to move to another level easily, but still maintain a sense of a journey.

With the introduction of a stair element, my scheme now required an elevator. I was opposed to the idea of an elevator due to the lack of spatial orientation when travelling in one. At first I thought a glass elevator would be the answer, however this seemed to have similar issues with the large void of the earlier schemes. Therefore, I settled on allowing specific “windows” out of the elevator at different floors, allowing for an understanding of where you are spatially, but not providing daunting views over 6 stories.

The small theatre was always part of all my schemes. The idea was to have a multifunctional space that could have a projector to show films, a stage to perform small theatre and it could also act simply as a meeting space. I always was drawn to the concept of a small theatre for its potential to provide culture and social situations easily while also inviting the general public to be involved.

Since the last submission, I found it important to add visual cues throughout my building. I chose to do this through the use of materials and colours. Inspired by the works of Luis Barragan, I chose to implement colourful feature walls at selected parts of the building to help define planes and emphasise various rooms. The central skylight is brightly coloured orange and is visible from every floor of the building. It takes the roll of the atrium from the previous schemes, acting as a landmark to orientated yourself.

These feature walls also exist in the bedrooms, helping to distinguish them from one another. Each bedroom is specifically designed to be different. Two of them are for couples, allowing for a patient’s spouse to also live in the building. One bedroom is designed for a gardening enthusiast with part of the room designated specifically for a small internal garden. The two coupled rooms join as a garden providing a private outdoor area only for the two patients living in each room. Each bedroom was also designed so that there is always an eye line from the bed to the toilet as recommended from the previous submission’s feedback.

Each of the gardens in the building provides specific purposes. There’s the private garden that only two friends can share, the large wild garden in the centre of the basement levels reaching out and uncontrolled, the small walled garden next to it that allows for specific planting and maintenance. The large vertical garden running along the second floor dominating the level and almost appearing to act as structure, the roof garden grows wherever it wants to, but still provides small areas to plant vegetables or herbs, and above the theatre a somewhat secluded garden, allowing for a vantage over Surry Hills.

Graduation Project - Sanctuary - Film



The brief for this project was to design a healthcare centre along the busy South Dowling Street in Surry Hills. The way I decided to approach this brief was not to design a building that could practically be funded and built, but rather use the medium of architecture to somewhat critique the way healthcare operates in Australia. The ethical question of whether to treat as many patients as possible to a lesser standard of care or to treat few patients with greater care is a difficult question in regards to mental illness. While I agree that ethically as many people that need care should be able to receive care, in the realm of mental illnesses such as Alzheimer’s Disease, inadequate care is either ineffective or possibly detrimental. Therefore, in my design, I have chosen to explore hypothetically what could be achieved without the pressures of finance to create a healthcare centre with only the patient’s interests at mind.

I chose Alzheimer’s Disease for the function of my building because patients that suffer from the disease require specific design considerations and long term care. A good friend of mine tragically lost their father to Alzheimer’s disease last year at the young age of 55 and for the 5 years I knew him I witnessed the different stages of the disease as well as the absence of a suitable care facility. The site’s proximity to the city provides an opportunity to have victims of Alzheimer’s closer to family.

The intention of the design is to cater to early onset Alzheimer’s specifically- that is, patients that contract the disease young. The reason for this is that no such facility exists- patient’s are forced into nursing homes and in some cases, in desperation, the emergency room- both of which are not suitable for Alzheimer’s.

My sanctuary for this niche of the population provides long term care for five to seven patients, which is also integrated with a day care facility for those without full time care needs. This area is located on the bottom two floors of the building, accessible only via an elevator, providing effective, but discreet security. The upper 3 floors are open to the public offering a semi-outdoor cafe, education about the disease, a library and small theatre- promoting interaction between Alzheimer’s patients and the greater community.

Plant life surrounds and weaves through the building, promoting patient engagement with the maintenance and upkeep of these gardens in an effort to keep them as active as possible, both mentally and physically. The gardens provide a range of environmental experiences- from the active and social to the calm, orderly and almost reclusive in order to accommodate the different stages of the development of Alzheimer’s.

Donald McKay of the University of Waterloo in Canada stated that “before treating Alzheimer’s Disease patients as a medical problem or a management issue, as incurably afflicted, as a family burden, or as a challenge for medical science, they must be regarded as citizens of our society, as people worthy of respect.”

Thursday, October 29, 2009

Basement Bedroom


This is the first bedroom model for my building, with the other bedrooms having a similar feel to this one. The video shows the process of throwing models into crysis and then fixing up errors and adding more detail.

I'm quite happy with how the textures are turning out. I think I figured out how to do bathroom textures and get the overall scale of furniture to my liking. Although this step took some time, I feel that fleshing out my sketches for the other rooms should be far quicker having this room as a model.

Friday, October 23, 2009

Friday, October 9, 2009

Scheme 4 - Colour and Plants

Recompressed and re-uploaded my "Colour and Plants" video (it's not only 177mb and HD quality).

The goal of this video was to explore how materiality and colour as well as plants can change the perception of a space dramatically. From the discussions today, I have a strong basis in which to move forward in my design.

My next video will feature some large changes to the building, and look at designing through detailing. The video will centralise around lighting and furniture.

Thursday, October 1, 2009

Music for Presentation

I have also been considering some music for my videos a little more seriously. I quite liked the work of Carly Comando, who is an independant pianist whose sone "Everyday" I used for the final submission of Session 1. Looking into her work a bit, I found a song "Chain Reaction" which I want to use for a short video about colour and plants using Scheme 4 as my basis.

Trying to find an example of the song, I found out that it was actually a comission for this video- which actually is also a good example of some basic Adobe After Effects. I have ordered her CD from the States and I should hopefully find some longer songs for my final presentation.

Fight Club Scene Inspiration

As discussed last week, the "IKEA Scene" from Fight Club would be quite an interesting way of presenting some details about the building through film.

I hope to achieve this by actually making text in 3DS max and exporting it to Crysis. Then using the camera tools in Crysis to do a slow pan/orbit on a set path with the imported text layer turned off, so I can repeat the exact same path with the text layer turned on, allowing for it to be masked and appear as I want it to using Adobe After Effects.

Will need some experimentation, which I will try this evening.

Friday, September 25, 2009

Scheme 4 Sketch Model

After reacting to the crit I received last week, I decided the most beneficial way to act was to quickly design a new scheme and test out some alternatives to the circulation scheme I had explored in the Final Draft submission.

The biggest challenges of this scheme were reversing the concept of "looping" and restricting the atrium. However, with the restriction of the atrium, I was allowed to explore and open up other spaces far more, giving a sense of balance to the building.

There are still issues with this design, but I think there are some very different aspects here that work far better than Scheme 3 (the final draft submission).

Thursday, September 24, 2009

Criticisms and Suggestions of Final Draft

Here are the most significant criticisms (bold) and suggestions given during the design crit last Friday. I am currently working on a scheme that responds to these criticisms.

  • Large voids would appear frightening and disconcerting
Restrict the atrium to 2 levels

  • Looping paths with the potential to be “endless” would amount to frustration and anxiousness
Paths lead to a specific point

  • Corridors restrict visual cues and direct movement too strictly
Deconstructing the corridor by added open spaces

  • Lack of visual aids disguises the destination of paths
Adding colours
Exaggerating thresholds
Different materials for different paths

  • The complexity of the building acts in a negative way, culminating in frustration
Using controlled complexity to allow for exploration, but reduce anxiety

  • The spaces lack flexibility
Under-designing spaces to allow for a myriad of uses by the user

  • Large ceiling heights cause the user to be disempowered
Spaces should be human scale

  • Lack of consideration of medical practicality
Full height door frames
Ceilings must be able to support loads
Visual connection to amenities

  • Complex moving shadows are disconcerting
Control the placement of glass

Friday, September 18, 2009

Final Draft Submission: Video

Final Draft Submission: Poster and Experiments Document

Here is the Poster and Experiment Document for the Final Draft Submission.

The video will be uploaded as soon as possible.

Sanctuary - Experiments and Experiences

Final Draft Submission for Graduation Studio Project (ARCH7202)

This animated poster advertises a series of experiments that were taken by 4 subjects in relation to my current design.

The poster aims to both outline the effects off Alzheimer's (loss of memory, character and serenity) as well as what I hope to include in my building (memory - spaces that help facilitate poor memory, character - unique and different spaces, serenity - spaces of peace and comfort). Images used are from my research matrix from last session, that outline my research into the architectural and artistic inspirations for the following categories:
Light
Shadow
Juxtaposition
Tectonics
Memory
Scale
Weight
Thresholds
Paths
Nodes
The poster flows as a short narrative, exploring symbolically how memories make up who we are, and if they fade our very character is threatened, and in turn its difficult to experience a sense of piece. This final part of the poster shows a small amount of the front façade of the current design for my building.

The Experiments

I conducted 3 experiments with 4 different subjects, in which they move around and commented on my design for an institute for early onset Alzheimer's. The subjects knew the purpose of the building and its location, but not the function of the rooms.

The experiment was undertaken with a conversation tone, allowing the subjects to suggest ideas and comment on the building in their own time as they explored the building. After this initial phase was completed, 3 specific experiments were carried out.

The 3 experiments were:
1. First reactions to the atrium. What words would you use to describe the atrium? Is it confusing or disconcerting?
2. From a certain point, move to the room/entrance/back garden.
3. Is this room public or private? Intimate or communal? Still or active?

The results brought up interesting faults of the building that I had not immediately noticed as well as many unique ideas on the potential uses of the spaces. Surprisingly, none of the subjects felt the ramp in the atrium was particularly confusing.


The document for the experiment can be downloaded here: http://www.evanmfreeman.com/EFreeman_Experiments.pdf

Monday, September 14, 2009

Progress Video

This is the third time I've thrown a "progress" of Scheme 3 into Crysis to check how things work. This process has helped me work out ceiling heights (originally, the ceiling heights were far to large), areas that didn't work (eg. I had a corridor that felt too narrow), and helping me plan spaces (is this room large enough or too big?).

Of course, the building presented in the video below is far from finished. Some rooms are still in their "placeholder" form, before I've gone through and changed doors, windows, ceiling heights and additional walls. After completing this process I will be going through and adding extra detail, before focussing on colours and materiality and then finally on furniture, plants, and AI wandering throughout the building.

(Sorry for the dodgy letterboxing of the video, it was just a quick render)

Sunday, September 13, 2009

Scheme 3 Progress


Progress screenshot of Scheme 3 for the Final Draft submission. Still making significant changes. The ground level "tree" area needs some more "trunks" on the ground level.

The embossed pattern on the right most wall is a leaf-less tree outline. Plants will creep down from the top of this wall (plants will also be at the base of the wall).

More images as the scheme progresses.

Friday, August 28, 2009

After Effects

I've been quite inspired by the works of various graphic designers, and I'm keen to incorporate animated vectors into my videos through the use of Adobe After Effects. The power of this program to enhance typography and animation, as well as raw film itself is unmatched in my opinion, and to outline its potential uses, I've created a short video of some After Effects examples I found particularly brilliant.

The opening titles and a tutorial I did can be found in this video, and although I've only started using the program in the past couple of days, it seems very intuitive.

Wednesday, August 12, 2009

First Draft - Revised

In receiving the opportunity to revise the submission for the First Draft, I chose to practically start from scratch. The architectural ideas are still consistant, with the "greenhouse" atrium being developed, as well as the general organisation of spaces remaining intact, however I decided to redo the submission from the ground up due to the fact that my building was horrendously out of scale with the site that Ryan produced. Rather than working on something that was incorrect, I used my original submission as the basis for this one.

I made a number of changes to the original design based on what I thought was weak, as well as the feedback from my tutor and peers.

1. The "Greenhouse"
I feel quite strongly about keeping the atrium, as it serves many purposes, both symbolically, practically and architecturally. However, seemed too block out more than it allowed in, so I opened it out, with each floor moving out approx 600mm so it appears that the ramps form a "V" shape when viewed from the north or south (as opposed to the original scheme which was more of an "11").

2. Reducing the mass of the building
Comments made about the building seeming "heavy" and "serious" lead me to explore opening the building up. Larger and full wall windows have been placed in numerous places around the building to give it a porous quality. I hope to take this notion of stripping down and carving out my building as I move forward from here.

3. Experimenting with windows
Windows in the first scheme were an afterthought. Basic window sizes were punched into my walls, with little consideration of what lies behind them. In this scheme, I designed a few windows very specifically in how they frame views. I am also experimenting with an irregular window that is based around the idea of "peering through trees", however, in this current scheme it is still very sketchy and something I would like to work on more closely.

4. Simplifying Bedrooms
The dangers of an irregular shaped site became apparent in my first submission, with my attempts at working with the angles only caused awkward spaces. In this scheme I experimented in going against my original manifesto, which included making every room and every window unique, it order to get a quick example of what orthogonal, modular rooms would feel like.

5. Romoving the southern spine
This narrow alley of only about 6m wide has made it very difficult to design around. I am constantly reminded about the pitfalls of designing in plan as these spaces are practically unusable for anything but circulation. I cut off the spine and have used it only as a viewing point and as an entrance to the carpark (which is also new to this scheme)

6. Alternate Entrance
Last week it occured to me that an alternate route through Hutchinson Lane may be appropriate given the intensity of the traffic on the street front. I still find it important to have a public face at that entrance, so that has not been changed, but the ground floor (which was previously all bedrooms, a small staff outpost and a reading area) has been cut in two, to provide a carpark, and a large entrance from that carpark which is greeted by a recpetion.

7. Exterior Detailing
The only exterior detailing I did in the first submission was my terraced gardens above the theatre. While that remains (in an experimental smaller form), I tried to break up the monotity of my facade by introducing elements to act as a symbolic reference to the role of the building. I have been trying to repeat themes of things "interlocking", in an effort to portray a sense of piecing things together.

8. The "Wandering" ideal and Vantage Points
As I refer back to my picture grid from last session, one concept that thought worked in conjuction with paths was nodes- places of stillness of quiet, in my interpretation. I felt that my original scheme promoted too much movement. Although this was the ideal, it neglected the importance of stillness, so I have stripped some back, and allowed for quieter spaces to flourish.

This scheme has a number of issues with it as well, which were only apparent due to Crysis testing. Some rooms are far to small to be practical, and some open spaces so large they are daunting. I seem to be battling with ceiling heights as I design this structure, so that will be something to proritise as this scheme develops. I would also like to increase my knowledge base of Crysis a lot more, and a lot of time is spent battling with the program. Unfortunetly for this submission, I couldn't get AI to work (unless you count the birds!) and I would prefer far more furniture in my building, however, I sacrficed these elements in order to progress my design.

I also did not get the chance to revise my posters. Having said that, despite the fact that these posters are simply screens from the first proposal, I am fairly satisfied what them. They are designed to respond to the brief by relating the concepts of Sun et al's research to my design in that the movement of people and openings is of great concern to my design specifically. The quotes themselves were, of course, a relation back to the first posters I did at the beginning of the year, that had very dark quotes about Alzheimer's disease, while these quotes attempted to propose a lighter side.



Friday, August 7, 2009

First Draft - Submission 1

In "Measuring Human Behavior Using a Head-Cave", Sun et al analyse the potential of virtual spaces in examining how people navigate through a space. Through placing participants in a "head cave" and presenting them with a "Doom" like software for them to navigate around in, they found that some previous assumptions of how people interact with the space could be challenged. It is this principle of the potential of "first person" navigation through a virtual space that guides the First Draft for the Graduation Project.

I spent a large portion of last session exploring the effects of Alzheimer's disease and demonstrating the weaknesses of conventional health care facilities in catering for the needs of these individuals. I felt it was important for me to both understand and to be able to convey this understanding in my presentations in order for me to design a facility to aid its guests.

My starting point this session was to examine the reasons why health care, at its core, fails to meet the needs of patients with dementia. I hypothesised (and for the sake of argument, simplified) that the majority of health care facilities exist to help the maximum number of people possible. My aim with this draft was to challenge this notion by providing a facility that looks after a small number of people to the greatest degree of care.

My design began by treating the guests of the institute not as patients, but as people. There was a need to place importance in socialising, entertainment and an opportunity to host day-guests as well as having private areas. Once this was established, instead of hiding the traits of an Alzheimer's patient, I chose to promote them, by designing the circulation of the building to be suited to wandering and exploration. The key area of the atrium (or "Greenhouse") acts as both a landmark, circulatory space and light source.

In preparing for a revision of this scheme for next week, I will attempt to explore the possibility of adding a water motif that weaves throughout the space, to help clarify paths of circulation, as well as extending the ideas of plant life (acting as a hobby for the guests, symbolism of life and growth in contrast to the stack and a natural element to break up the geometric forms of the building), redesigning the awkward positioning of rooms (by designing in section rather than plan), re-evaluating the entrance and "backyard" overhangs (as they appear foreboding rather than welcoming), introducing colour as a strong element, and generally moving away from a conventional building to an expressive, yet carefully controlled space.


The 3 posters can be found at my Flickr Site as well as in the posts below.

First Draft - Submission 1 Posters

Below are my 3 posters for "Submission 1" of the First Draft.



Friday, June 19, 2009

Ephemeral Memory

For this submission we were required to analyse existing rooms of a hospital and relate them to both intelligent mechanics and the site of our chosen health care facility. In exploring the links between these rooms, intelligent mechanics and my own scheme of an institute for early onset Alzheimer’s I chose to utilise the game modding software of the Crysis Sandbox Editor to evocatively examine the constraints of clinical environments in caring for patients with dementia.

My chosen room to materialise into the software was an intensive care unit- a room that places practicality above all else by means of necessity. The urgency and highly clinical nature of an ICU places it in stark contrast to my institute, far more so than that of the ward or operating theatre that were explored by Harry and Ryan, therefore fitting into my aim highlighting the limitations of such a clinical environment in my own context.

My machinima is highly metaphorical, using the symbolism of a storm, water and light to portray the debilitating illness of Alzheimer’s disease. The animation explores the coldness of an intensive care unit as well as the ward and operating theatre that Harry and Ryan have produced. It also explores the daunting significance of the exhaust stack that exists in the middle of our site, and the concern of dealing with such a structure in the context of a health care facility. My aim with this video and my future design is to move away from a clinical architecture to a space of peace, comfort and safety. I am not attempting to cure dementia, but to explore the potential and limitations of architecture in helping these individuals.

Here is the finished animation for Experiment 2, "Ephemeral Memory". Due to the low quality, it seems a bit dark. Will try uploading a higher quality version when possible.



The 3 posters and picture grid can be found at my Flickr Site as well as in the posts below.

Posters

Below are my 3 posters for "Ephemeral Memory".



Picture Grid

Here is my finished picture grid.


This picture grid as well as the individual strips and a larger version of each of the images individually can be found at my Flickr site.

From left to right/top to bottom respectively, the following are references for each image in the picture grid. Under each heading I have stated what the two polarities are for each strip from left to right.

Juxtaposition
Literal > Abstract
1.Melhuish, Clare. "Modern House 2" Phaidon Press. London, England. 2000. pp 195

2.Asensio, Nacho. "Great Architects" Atrium Group. Mexico. 2002, pp 116

3.El Croquis. "Practicas Arquitectonicas" pp 23

4.Art And Australia. "Dorota Jurczak" Vol. 45, No. 2. Summer, 2007. pp 278

5.Botton, Alain De. "The Architecture of Happiness" Hamish Hamilton. London, England. 2006. pp 142

6.Costantino, Maria. "The Life and Works of Frank Lloyn Wright" PRC Publishing. London. 1998. pp 143

7.Arup Journal. pp 28

8.My own blank image

9.Asensio, Nacho. "Great Architects" Atrium Group. Mexico. 2002, pp 323

10.Art And Australia. "Louisa Dawson" Vol. 44, No. 3. Autumn, 2007. pp 482


Light
Single Source > Ambiance
1.Betsky, Aaron. "Landscrapers" Thames and Hudson. United Kingdom. 2002. pp 147

2.Betsky, Aaron. "Landscrapers" Thames and Hudson. United Kingdom. 2002. pp 56

3.Art And Australia. "Ken Orchard" Vol. 40, No. 3. Autumn, 2003. pp 441

4.Art And Australia. "Oladur Eliasson" Vol. 44, No. 3. Autumn, 2007. pp 426

5.Domus. "Donato Di Belio" No 905. pp 118

6.Asensio, Nacho. "Great Architects" Atrium Group. Mexico. 2002, pp 175

7.Domus. "Pietro Savorelli" No. 909.

8.Architectural Review Australia. "Adrian Lahoud" No 106. 2008. pp 50

9.My own blank image

10.Mostaedi, Arian. "Lofts" Carles Broto & Josep Ma Minguet. Barcelona, Spain. 2004. pp 280


Memory
Static > Abstract
1.Art And Australia. "Buthayna Ali" Vol. 45, No. 2. Summer, 2007. pp 199

2.Melhuish, Clare. "Modern House 2" Phaidon Press. London, England. 2000. pp 121

3.My own blank image

4.Lestrovoy[username] "Memory" (http://lestrovoy.deviantart.com/art/Memory-31332044) Accessed 18/6/09.

5.El Croquis "Steven Holl" No 108. pp 132

6.Art And Australia. "Buthayna Ali" Vol. 45, No. 2. Summer, 2007. pp 181

7.Art And Australia. Vol. 45, No. 2. Summer, 2007. pp 132

8.Melhuish, Clare. "Modern House 2" Phaidon Press. London, England. 2000. pp 137

9.Leland, Nita. "The Creative Artist" North Light Books. China. 1990. pp 78

10.Art And Australia. "Dani Marti" Vol. 40, No. 3. Autumn, 2003. pp 415


Nodes
Paths Intersecting > Stillness
1.Conatgian[username] "Black Node" (http://conatgion.deviantart.com/art/Black-node-85079850) Accessed 18/6/09.

2.Melhuish, Clare. "Modern House 2" Phaidon Press. London, England. 2000. pp 139

3.Seidler, Harry. "The Grand Tour" Taschen. Hohenzollernring, Koln. 2004.

4.Leland, Nita. "The Creative Artist" North Light Books. China. 1990. pp 31

5.Costantino, Maria. "The Life and Works of Frank Lloyn Wright" PRC Publishing. London. 1998. pp 25

6.Kostof, Spiro. "A History of Architecture" Oxford University Press. New York. 1995. pp 412

7.Stipe, Margo. "Frank Lloyd Wright - The Interactive Portfolio" Running Press. Philadelphia. 2004. pp 15

8.My own blank image

9.Stipe, Margo. "Frank Lloyd Wright - The Interactive Portfolio" Running Press. Philadelphia. 2004. pp 17

10.Art And Australia. "Adam Jasper" Vol. 45, No. 2. Summer, 2007. pp 200


Paths
Literal > Abstract
1.Noal, Sarah. "Cool Architecture: Designing for Cold Climates" The Images Publishing Group. Australia. 2003. pp 54

2.Betsky, Aaron. "Landscrapers" Thames and Hudson. United Kingdom. 2002. pp 84

3.Fox, Kohn Pedersen. "American Architects" Rockport Publishers. USA. 2003. pp 30

4.Asensio, Nacho. "Great Architects" Atrium Group. Mexico. 2002, pp 125

5.Fox, Kohn Pedersen. "American Architects" Rockport Publishers. USA. 2003. pp 47

6.Harbison, Robert. "The Built, the Unbuilt, and the Unbuildable" Thames and Hudson. England. 1991. pp 16

7.Costantino, Maria. "The Life and Works of Frank Lloyn Wright" PRC Publishing. London. 1998. pp 23

8.My own blank image

9.Architectural Review Australia. "Durbach Block Architects" No 106. 2008. pp 99

10.El Croquis "Alvaro Siza" pp 92


Scale
Literal > Abstract
1.Fox, Kohn Pedersen. "American Architects" Rockport Publishers. USA. 2003. pp 61

2.Wagner, Geraldine. "Thirteen Months to Go" New Burlington Books. London. 2002. pp 63

3.Kostof, Spiro. "A History of Architecture" Oxford University Press. New York. 1995. pp 750

4.Kostof, Spiro. "A History of Architecture" Oxford University Press. New York. 1995. pp Cover

5.My own blank image

6.Art And Australia. "Ron Muek" Vol. 45, No. 2. Summer, 2007. pp 247

7.Kostof, Spiro. "A History of Architecture" Oxford University Press. New York. 1995. pp 737

8.Kruger, Barbara. "Plenty Ought to be Enough" Australian Centre for Contemporary Art. Autralia. 2006.

9.Art And Australia. "Gene Sherman" Vol. 45, No. 1. Spring, 2007. pp 40

10.2o-negative[username] "Scale" (http://2o-negative.deviantart.com/art/Scale-39175484) Accessed 18/6/09.


Shadow
Public > Private
1.Wagner, Geraldine. "Thirteen Months to Go" New Burlington Books. London. 2002. pp 142

2.Melhuish, Clare. "Modern House 2" Phaidon Press. London, England. 2000. pp 86

3.Asensio, Nacho. "Great Architects" Atrium Group. Mexico. 2002, pp 533

4.Melhuish, Clare. "Modern House 2" Phaidon Press. London, England. 2000. pp 192

5.Melhuish, Clare. "Modern House 2" Phaidon Press. London, England. 2000. pp 81

6.Melhuish, Clare. "Modern House 2" Phaidon Press. London, England. 2000. pp 80

7.Seidler, Harry. "The Grand Tour" Taschen. Hohenzollernring, Koln. 2004.

8.HuseyinKaRa[username] "Shadow" (http://huseyinkara.deviantart.com/art/SHADOW-76714419) Accessed 18/6/09.

9.don-paolo[username] "Shadow" (http://don-paolo.deviantart.com/art/shadow-10129966) Accessed 18/6/09.

10.My own blank image


Techtonics
Literal > Abstract
1.Stipe, Margo. "Frank Lloyd Wright - The Interactive Portfolio" Running Press. Philadelphia. 2004. pp 45

2.Asensio, Nacho. "Great Architects" Atrium Group. Mexico. 2002, pp 68

3.Asensio, Nacho. "Great Architects" Atrium Group. Mexico. 2002, pp 76

4.Seidler, Harry. "The Grand Tour" Taschen. Hohenzollernring, Koln. 2004.

5.Seidler, Harry. "The Grand Tour" Taschen. Hohenzollernring, Koln. 2004.

6.My own blank image

7.Harbison, Robert. "The Built, the Unbuilt, and the Unbuildable" Thames and Hudson. England. 1991. pp 105

8.Stipe, Margo. "Frank Lloyd Wright - The Interactive Portfolio" Running Press. Philadelphia. 2004. pp 28

9.Leland, Nita. "The Creative Artist" North Light Books. China. 1990. pp 109

10.Halloweenskinned[username] "Joining you Finally" (http://halloweenskinned.deviantart.com/art/Joining-You-Finally-105242525) Accessed 18/6/09.


Thresholds
Literal > Abstract
1.MustafaDedeogLu[username] "Threshold" (http://mustafadedeoglu.deviantart.com/art/threshold-123411194) Accessed 18/6/09.

2.Melhuish, Clare. "Modern House 2" Phaidon Press. London, England. 2000. pp 49

3.Kostof, Spiro. "A History of Architecture" Oxford University Press. New York. 1995. pp 720

4.Mostaedi, Arian. "Lofts" Carles Broto & Josep Ma Minguet. Barcelona, Spain. 2004. pp 232

5.Asensio, Nacho. "Great Architects" Atrium Group. Mexico. 2002, pp 149

6.Fox, Kohn Pedersen. "American Architects" Rockport Publishers. USA. 2003. pp9

7.Seidler, Harry. "The Grand Tour" Taschen. Hohenzollernring, Koln. 2004.

8.Asensio, Nacho. "Great Architects" Atrium Group. Mexico. 2002, pp 57

9.My own blank image

10.El Croquis "Steven Holl" No 108. pp 44


Weight
Heavy > Light
1.Art And Australia. "Callum Morton" Vol. 44, No. 3. Autumn, 2007. pp 361

2.Mostaedi, Arian. "Lofts" Carles Broto & Josep Ma Minguet. Barcelona, Spain. 2004. pp 80-81

3.El Croquis. "Practicas Arquitectonicas" pp 70

4.El Croquis. "Alvaro Siza" pp 74

5.Costantino, Maria. "The Life and Works of Frank Lloyn Wright" PRC Publishing. London. 1998. pp 122

6.El Croquis. "Alvaro Siza" pp 75

7.El Croquis. "Alvaro Siza" pp 186

8.My own blank image

9.Melhuish, Clare. "Modern House 2" Phaidon Press. London, England. 2000. pp 22

10.Melhuish, Clare. "Modern House 2" Phaidon Press. London, England. 2000. pp 186-187

Monday, June 8, 2009

Sony's New Motion Control Device

Not to be outdone by Microsoft, Sony also unveiled a motion capture device as an extension of the "Eye Toy".

Sony still stuck with a "controller", but it is unique in the fact that the wand changes to different objects on the screen.

A little less exciting that what Microsoft is proposing, but still interesting.

Microsoft's Project Natal - Official Video

An official preview of the technology, illustrating it's potential.

Microsoft's Project Natal

Microsoft recently unveiled their answer to Nintendo's Wii at this year's E3. Project Natal allows a users to interact in a 3D environment without using a controller through a high definition camera and audio device.

Incredible potential for different uses when this is developed further.

Wednesday, May 13, 2009

Submission for Exercise 1

Here is my submission for Exercise 1:

Video Animation



Digital Stills




Abstract
The abstract can be found here.

Thursday, April 9, 2009

Drivable Stretcher

Below is a simple drivable stretcher I made to try and get used to Garry's Mod (I still feel like quite a beginner). It was made without using wiremod, as I wanted to see if I could do it without using things like thrusters.

The video is both a demo on the finished model as well as a tutorial on how I made it.

Saturday, March 28, 2009

Embedded Belonging


The finished product.

Progress

This post will explain the process of created the stop motion animation "Embedded Belonging". Over the past few days I was not able to post as I was too busy actually creating the video, so this will explain the process from Wednesday 25th March - Friday 27th March (and also last Saturday, discussing my preliminary thoughts to compare with the final outcome). Appologies for low quality photos as they had to be taken with my iPhone (as my actual digital camera was on its tripod for taking photos for the video and could not be touched).

Saturday 21st March 2009
These were notes I wrote last Saturday and were the original notes made for the idea of the assignment. As you can see from the notes, the first thing I did in the process was to listen to the piece of music to help me structure my ideas. By listening the music and breaking it down into "segments", I was able to structure my thoughts into segments as well.

Wednesday 25th March 2009
These notes were written on the Wednesday to try and structure exactly how I was going to go about creating the video. It was a test of logic for me to think about explactly how many slides would need to be cut in order to do what I wanted. As these notes show, I originally estimated I would need to cut a lot more slides than I did, due to not thinking creatively enough, at the time, about how I would photograph the frames. It was at this point I decided to abandon the use of colour in the video. With the number of slides I was estimating, the workload was unrealistic, and something I could afford to compromise with.

When creating a "segment" I break them down into 4 parts. Each part is the melody of "Happy Up Here" (The song of my video, click here to see the video) played once. From this, I could sync the video in time with the music with very little effort. When planning the difficult Segment 7, I had to plan when each part of the segment would be shown in relation to each other. Segment 7 spanned 10 slides, but not all at once, so these diagrams in these notes helped me ground myself with what I was actually creating. The diagram in the top right was especially helpful in reminding me what I labelled as what and in which sequence they are shown.

This was the vector I started to create (for Segment 7) on the evening of Wednesday for the Laser Cutting we had booked for Thursday. Originally (and as can be seen from my storyboard and notes [above]), my idea was to have ornate, asymmetrical flames that would evolve into a tower while licking at the air. I started trying to create this in Illustrator, but realised that such asymmetry would not only take an incredibly long time to do well, but also, may jar with the rest of the video, as symmetry is something that has always been present. I did want the sequence (which was Segment 7) to stand out, but it still needed to be in the same aesthetic language as the rest of the video. The boxes in the image are the bounding boxes for a slide (maximum width and maximum height)- a template I used throughout the process of making the video.

The final paper cut ready for printing using the laser cutter. If you click on the image above to get a larger version, you'll see that each "Mini Slide" (I call them that because they are not the full width of a normal slide due to space reasons) is listed with a code. Each code is something liek A1A[2], which represents the letter associated with the slide (see above notes), then the part number, followed by the duplicate number (as the slides are mirrored, each letter part has a duplicate). I needed to have this so I would be able tot quickly group up each Mini-Slide.

Thursday 26th March 2009
Thursday was paper cutting day. After I got my vector cut, I carefully detatched them from each other and took them home in a plastic box. While talking with Ryan at the FBE Workshop, I explained how I originally intended to paint my slides, but had given up on that idea because of time. He suggested that I spray paint the model, as it is very quick and strengthens the pieces themselves. I decided, from this advice, to only spray paint the parts cut with the laser cutter, not only to highlight that that is the part of the video cut with the laser cutter, but also to exphasise the "climax" of the video, which is Segment 7. I spray painted them on Thursday evening, and placed double sided take underneath each piece and arranged them into their parts.

Above is the templates for Segment 2. Segment 2 turned out to probably be the most complex and difficult to figure out segment than any other part video. As I created the templates for this segment, and was about to start cutting them into the shapes they needed to be, I realised I wouldn't have enough time to complete the rest of the video (or the quality of the video would be very unbalanced), so I compromised quite a bit. The site that "grows" out of the title frame (from Segment 1) was originally designed to be the full 16 slides of the slide box, but I changed it to 8 to speed up the process. Various other parts were shortened to also speed up the process. This allowed me to use the templates that were cut for segment 2 for the rest of the video (also compromising the detail of each other segment) without every having to cut any more.

The same work environment as the image above, but after the entire cutting process and the finished slides had been removed. There were a lot of offcuts and left over templates.

I then went about photographing the segments one by one. This was a simple process of arranging the slides for a frame, taking a photo, removing that slide and adding in another (of course some parts of segments were more complicated- part 1 of segment 2 [the growth of the site from the title] requires a full 16 different slides per 16 frames). This process was far quicker than the cutting, and went quite smoothly, despite some accidental tripod kicks, which is when the video jumps a little, from my inability to line up the camera again perfectly.

If the image from the post on Wednesday (Segment 1) could be called the "Before" shot of the work environment, then this is the "After" shot. A lot of slides and pieces of double sided tape everywhere!


The editing process was very quick due to the careful planning pre-production and during the production process. Using Sony Vegas Movie Studio 9.0 (Trial) it was very easy to import the different parts of segments at different speeds, and stretch out frames to fill a part. Complications did arise with some of the frames (2 frames in Segment 3 had scissors in them, that were quickly covered up using the clone tool in Photoshop). I decided not to alter my raw images as I quite likes the warm light from the photos, and I wanted it to retain a "manual" look in a way. In my opinion, it made the box itself seem more "alive".

Wednesday, March 25, 2009

Segment 1

The working environment for creating Segment 1.

Segment 1 had been completed and rendered. YouTube seemed to be a bit funny with the sound compression I used, so I don't think I will post using YouTube from now on.

The making of segment 1 went fairly smoothly, with no disasters during the cutting, arranging or photographing, which is good considering this is the last "test" before creating the real model.

As you can see from the video below, Segment 1 is merely the titles of the video. The purpose of creating this test was to see how I could sync the images to the video, and to see it actualise from what had only been in my head for the past few days. Overall, I am very happy with the result, as it is how I intended.

A Name and a Title

During the brainstorming phase I came up with a number of words to describe my reaction towards the exhaust stack and its place in the site (see blog "Brainstorming"). I decided to pick two words out of that list as my title for my model/stop motion video.

"Embedded" refers to the fact that we can assume how the stack connects vertically down and through the earth under the site. There is a sense that the connections the stack has to the Eastern Distributor tunnel "lock in" the stack to the site.

I chose the word "belonging" because although the exhaust stack is perhaps not the healthiest structure to have in the place of a medical centre, it had a purpose paramount to the site. As I have mentioned in previous posts, without the stack, the ED would not be able to function, and without the ED, the already heavy traffic around the area would get even slower.

I feel this titled fits my video, as it is an exploration of the history of the relationship of the exhaust stack with its site.

Tuesday, March 24, 2009

Colour Tests


These are the colours I am thinking of using for each part of my video of my stop motion model. I was inspired by the Sydney Morning Herald ad that ran last year (which I can't seem to find on YouTube or by any other means), that had a "flip book" style of animation where a figure morphed into another while flickering in different colours.

I hope to attain a similar effect in some of my animation, but overall I would like to use a full spectrum of colour to help underline the points I want to make as well as keeping this assignment in the playful exploration theme, that I am trying to obtain.

Testing the Slides

After creating the box, I made some basic slides and photographed them to see how my idea would work in actuality. The end result is just about how I wanted it to be. I'm sure with slides added with colour, some better composed lighting and timing with the frames, the effect will only get better.


NB: YouTube is having a tendency of cutting my videos short (in this video it is evident by the final 3 frames not showing) which is something to consider in the future videos I make.

Building the Box


I created a prototype (and possibly final- depending on time) version of the "slide box" to house the "slides" that will be cut by hand and the laser cutter. I plan to create a short test movie of how the process will work and look.

Monday, March 23, 2009

Storyboarding

Above are the storyboards for my model/animation. I am a little worried that it is trying to achieve too much, however, after making the slide box itself, I don't this the process of making slide (or photographing them) should take too long, considering the elements themselves aren't complex.

I will have to see how much I can do, and how long it takes me- but I may need to re-evaluate the content if I do need to cut back.

If I would be able to achieve all this, however, I would be very happy. In total, this should go on for approximately 1 minute and 6 seconds.

Thinking Through Music

Throughout the brain storming process, I was listening to a song by a Scandinavian band called Röyksopp titled "Happy Up Here". The beat and the melody to it is something thats very similar to what you'd hear on an iTunes/iPhone/iPod ad.

I have decided to let the music of this song help flow the animation and give it a sense of structure. I fear that without it, the animation would seem bland and hard to follow. The music has helped me pin down the segments from before into an extended 7 segments, that follow certain parts of the piece of music (of which I am only using a small amount of course).

Below is a YouTube video of the song itself (and its music clip!).

Brainstorming

To start the process of creating this complex model/animation, I wanted to storyboard my ideas. I has so many different ideas of what I wanted to convey, but I decided that I wanted it to be a narrative. Then the question was, what do I want to say about the site, the exhaust stack, and the porspect of a health care facility?

I started thinking about the stack and what words would describe it. I came up with:
  • Dynamic
  • Vertical
  • Evolving
  • Embedded
  • Belonging
  • Excavated
  • Relationship
  • Mutual
  • Parasitic
Then I started to think of the reasons why these words seemed to belong to the Exhaust Stack, and my own personal response was that both site and Exhaust Stack are reliant upon each other. I have decided to make my stop motion model about a history of this relationship- an abstract exploration of how these 2 entities met.

This narrative will be explored in 5 segments:
  1. We are introduced to the site, and a tower grows and looms in the centre of it, reducing the scale of the site.
  2. The tower consumes the site and we travel through the "mouth" of the tower as we travel back to understand how this relationship formed.
  3. On a blank bed of "slides" hexagons appear and line up - representing the built environment that did exist around the site. These hexagon are then "sliced" down their centres- symbolising the creating of the tunnel. Rectilinear forms then cover the wounded hexagons to symbolise how the site adjusts to the changes.
  4. The box then wipes clean. A series of small hemishperes then "swim" through the slide box, representing the cars that travel down and the importance of the new constrcution. They are followed by a single, extremely large hemisphere that slowly swims through the site- representing the inevitable effect of the cars travelling through. Angular rectilinear forms then built up on the slide box to form 3 towers.
  5. These towers emit small "smoke puffs" that begin to cluster. They form a large smoke pillar that licks the air with an ornate complexity, but also a sense of danger. This, obviously represents the problem that has occured with these poisonous gases needing to be expelled. This pillar then turns back into the tower from Segment 1- confirming the role of the stack and its importance in the site.
Although difficult to explain without a full storyboard, I am very pleased with this idea. And certain segments may have to be cut out due to time contraints.

Stop Motion and Me

After we made the stop motion videos of our models, it got me thinking about the possibilities of a stop motion model. I immediatly got this idea of a "slide box" (see previous post) where one fixed box has a series of slots that slides can slide into, and it being done as an animation would allow for the "slides" to change and move from slot to slot, creating various visual effects.

The more I thought about this idea the more I liked it. It would create a model that wouldn't exist without the animation, however, and presenting it without the animation I estimate would require about 4-6 static models.

On Friday I made these sketches (above) of the various ideas I thought I could use. These ideas included:
  • a topographical terrain mapping
  • slide "waves" across the slide box
  • cutting in on the X axis as opposed to just limiting it the the Y axis
  • having objects tilt to represent the camera tilting
  • the slides "flipping" to panel, to allow for limited text
This idea is rather complex, and would require many, many of these "slides" to make it worthwhile pursueing. Therefore, instead of only using the laser cutter, I am proposing to do a lot of it by hand, and leave a certain segment for laser cutting only, where I will be able to do very ornate, complex shapes blending into each other.

The Slide Box


In brainstorming my ideas for a stop motion model, I thought of something I has seen in a TV show called "Dexter", which was a microscope slide box. The intention is to house glass slides in a box, while not allowing them to touch each other to preserve the culture that exists on the slide.

I hope to create something similar to this, but where the slides themselves extrude out of the constraints of the box.

Sony Bravia Rabbits

This is the video we tried to have a look at on Friday, but YouTube wouldn't let us. This is the ad for Sony Bravia, that you may have seen on TV last year. It uses plasticine and stop motion on an extremely large scale to create an amazing effect.

This video first shows the full length ad (90 seconds) followed by a 5 minute "making of".

Stop Motion Models!

Below is the finished stop motion video of my model being "constructed" and then rotating. Not realising that our models were going to be animated, my model was made to be fixed in place (glue holding the pieces of cardboard in their slots, etc.)

I agree with comments made about this video that the most interesting thing about it is the "contruction" part of the video at the beginning of the hexagons attaching. This has helped me to think about the final project in a very different way.



I have now made a YouTube Channel that has this video, and will have future videos, as well as my Favourites of different videos that have inspired me in this project.

http://www.youtube.com/user/aLIFEefreeman